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When a tile is uncovered, it will either be blank (indicating 0 adjacent mines) or display a number from 1 to 8. The number tells how many mines are present in the eight surrounding tiles (fewer on edges and corners). For example, if you click a tile and see a “3”, you know exactly three of its neighbours hide a mine. A blank implies all adjacent neighbours are safe (no mines around), and those neighbours will be revealed automatically as part of the opening cascade.
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These numbers are the clues you use to progress. The fundamental rule is: if the number on a revealed tile equals the count of still-covered tiles around it, all those covered tiles must contain mines. Conversely, if the number equals the count of tiles around it that are already flagged as mines, then all other adjacent covered tiles are safe to uncover. Using these principles, you can deduce which tiles to click and which to mark as mines.
In terms of programming complexity, Minesweeper isn’t very demanding. The grid is usually not huge (even expert level is 480 cells), and the operations are simple (counting neighbors, revealing cells). The main algorithmic challenges are ensuring the random placement of mines yields a valid, fair board and handling the flood-fill efficiently so that large openings are revealed instantly without lag.
Minesweeper rules are very simple. The board is divided into cells, with mines randomly distributed. To win, you need to open all the cells. The number on a cell shows the number of mines adjacent to it. Using this information, you can determine cells that are safe, and cells that contain mines. Cells suspected of being mines can be marked with a flag using the right mouse button.
You’ve won the game when you’ve opened all squares that don’t contain a mine. If you’ve opened all the empty/nr squares but haven’t flagged the mine squares remaining, they will be auto-flagged and you have won. So, essentially flagging is not required, it’s only there to help you keep track of where you think the mines are. The real way to win is open all the non-mine squares. This can be used to gain a tiny bit of speed if you’re trying to improve your time 🙂
I’ve been making games for about 3 years now (see top of page for links). Mostly they have been card games, but I’ve also created Sudoku and Yahtzee. This time I wanted something different than a card game so I decided to make a clone of one of my all time favorite games, Minesweeper.

Minesweeper rules are very simple. The board is divided into cells, with mines randomly distributed. To win, you need to open all the cells. The number on a cell shows the number of mines adjacent to it. Using this information, you can determine cells that are safe, and cells that contain mines. Cells suspected of being mines can be marked with a flag using the right mouse button.
You’ve won the game when you’ve opened all squares that don’t contain a mine. If you’ve opened all the empty/nr squares but haven’t flagged the mine squares remaining, they will be auto-flagged and you have won. So, essentially flagging is not required, it’s only there to help you keep track of where you think the mines are. The real way to win is open all the non-mine squares. This can be used to gain a tiny bit of speed if you’re trying to improve your time 🙂
Disarm – this option allows you to survive even if you uncover a mine. Once that happens, the mine blinks and you have three seconds to flag it, otherwise the game is lost. Enabling disarming even for a short while during the game is counted as an “aid.”
Minesweeper rules are very simple. The board is divided into cells, with mines randomly distributed. To win, you need to open all the cells. The number on a cell shows the number of mines adjacent to it. Using this information, you can determine cells that are safe, and cells that contain mines. Cells suspected of being mines can be flagged with a long press.
Mining games can be a bit addictive thanks to their satisfying loop of exploration, discovery, and of course, reward after which you do it all over again. Most mining games are 1-player but you will find several 2-player and multiplayer games if you search, like for example Voxiom.io. All of our games are online and easily accessible on most devices, including mobile.

Disarm – this option allows you to survive even if you uncover a mine. Once that happens, the mine blinks and you have three seconds to flag it, otherwise the game is lost. Enabling disarming even for a short while during the game is counted as an “aid.”
Minesweeper rules are very simple. The board is divided into cells, with mines randomly distributed. To win, you need to open all the cells. The number on a cell shows the number of mines adjacent to it. Using this information, you can determine cells that are safe, and cells that contain mines. Cells suspected of being mines can be flagged with a long press.
Mining games can be a bit addictive thanks to their satisfying loop of exploration, discovery, and of course, reward after which you do it all over again. Most mining games are 1-player but you will find several 2-player and multiplayer games if you search, like for example Voxiom.io. All of our games are online and easily accessible on most devices, including mobile.